Working with concept art is fantastic. It’s a bridge from an idea of how a game should look to the actual 3D rendered game itself. My job is to make that transformation […]
Rarely does one have the opportunity to set forth on a completely new project with former colleagues. I now have the pleasure of doing just that. Read the full blog […]
One Year Later Cory’s Perspective: We’re one year into this thing called Iron Foot Studios, and it’s a great time to take a look back and see how far we’ve […]
Stick to the grid, it will make your work much more efficient. Building out levels does not have to be tedious. You can save yourself a lot of time […]
Rigging and Skinning are an important part of getting a game model to be believable in the environment. The modeling and texturing while important, won’t be believable if the […]
We recently released our first game called Wingsuit CUTE on iOS and I wanted to outline some of how we set about creating character assets for the game. I’ll start […]
Wingsuit Cute’s Fennec Fox wags his tail and smiles.